Docs / Language Manual / Interop with JS Build Systems

You are currently looking at the v6.0 - v8.2 docs (Reason v3.6 syntax edition). You can find the latest manual page here.

(These docs are equivalent to the old BuckleScript docs before the ReScript rebrand)

Interop with JS Build Systems

If you come from JS, chances are that you already have a build system in your existing project. Here's an overview of the role bsb would play in your build pipeline, if you want to introduce some ReScript code into the codebase.

As much as possible, please try not to wrap bsb into your own incremental build framework. ReScript's compilation is very hard to get right, and you'll inevitably run into stale or badly performing builds (therefore erasing much of our value proposition) if you create your own meta layer on top.

The JS ecosystem uses a few build systems: browserify, rollup, webpack, etc. The latter's probably the most popular of the three (as of 2019 =P). These build systems do both the compilation and the linking (aka, bundling many files into one or few files).

ReScript and bsb only take care of the compilation step; it maps one .re/.rei file into one JS output file. As such, in theory, no build system integration is needed from our side. From e.g. the webpack watcher's perspective, the JS files ReScript generates are almost equivalent to your hand-written JS files. We also recommend that you initially check in those ReScript-generated JS files, as this workflow means:

  • You can introduce ReScript silently into your codebase without disturbing existing infra.

  • You have a visual diff of the performance & correctness of your JS file when you update the .re files and the JS artifacts change.

  • You can let teammates hot-patch the JS files in emergency situations, without needing to first start learning ReScript.

  • You can remove ReScript completely from your codebase and things will still work (in case your company decides to stop using us for whatever reason).

For what it's worth, you can also turn bsb into an automated step in your build pipeline, e.g. into a webpack loader; but such approach is error-prone and therefore discouraged.

Tips & Tricks

You can make ReScript JS files look even more idiomatic through the in-source + bs suffix config in bsconfig.json:

{ "package-specs": { "module": "commonjs", // or whatever module system your project uses "in-source": true }, "suffix": ".bs.js" }

This will:

  • Generate the JS files alongside your ReScript source files.

  • Use the file extension .bs.js, so that you can require these files on the JS side through require('./'), without needing a loader.

Use Loaders on ReScript Side

"What if my build system uses a CSS/png/whatever loader and I'd like to use it in ReScript?"

Loaders are indeed troublesome; in the meantime, please use e.g. %raw("require('./myStyles.css')") at the top of your file. This just uses raw to compile the snippet into an actual JS require.

Getting Project's Dependencies

bsb generates one MyFile.mlast.d file per MyFile source file; you'll find them in lib/bs. These are human readable, machine-friendly list of the dependencies of said MyFile. You can read into them for your purpose (though mind the IO overhead). Use these files instead of creating your own dependency graph; we did the hard work of tracking the dependencies as best as possible (including inner modules, opens, module names overlap, etc).

Run Script Per File Built

See js-post-build. Though please use it sparingly; if you hook up a node.js script after each file built, you'll incur the node startup time per file!